Collecting and annotating image data is one of the most resource-intensive tasks on any computer vision project. It can take months at a time to fully collect, analyze, and experiment with image streams at the level you need in order to compete in the current marketplace. Even after you’ve successfully collected data, you still have a constant stream of annotation errors, poorly framed images, small amounts of meaningful data in a sea of unwanted captures, and more. These major bottlenecks are why synthetic data creation needs to be in the toolkit of every modern engineer. By creating 3D representations of the objects we want to model, we can rapidly prototype algorithms while concurrently collecting live data.
In this post, I walk you through an example of using the open-source animation library Blender to build an end-to-end synthetic data pipeline, using chicken nuggets as an example. The following image is an

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